James bond game

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Slap a recognizable character and logo on the box, make a crude approximation of said character out of a handful of pixels, make a side scrolling platformer – job’s a good’un. While Marvel’s Spider-Man 2 and Jedi: Fallen Order are now big-budget, hugely ambitious takes on existing franchises, the potential was much smaller in the 90s.

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If possible, cast your mind back to the licensed 8-bit and 16-bit games of the 1990s.

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The fact that so few people remember it feels like a conspiracy that only Blofield himself could mastermind. Top-down Zelda gameplay meets pun-laden super spy antics? You betcha.

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Developed by Sapphire Corporation and published in 1998, a year after Goldeneye 64 had taken the first person shooter genre by storm, the Game Boy’s take on the James Bond franchise was one of the more ambitious takes on the character we’ve seen so far.