Now, and if all LOOT's flags have been resolved, you are ready to begin learning conflict resolution (CR). Nexus does have a page for skse64 with a link to it for downloading I believe or put skse64 into google. GamerPoets has videos on it all and the fixes mods are here on nexus but the skse64 has to be downloaded offsite. Now that all those necessities have been met, if you have plans to keep adding mods you should get the skse64 script extender, sse fixes, and sse engine fixes to start the fix/needed mod list. GamerPoets has an updated video for this process, I just learned and watched, so this maybe the same video from the last two, IDK If VR is the same as SE with the Dawnguard dlc you will have to remove the wild edits from it. The first two videos will get you going for installation and how to clean game add-ons which most likely you will have to do.
I am not familiar with Skyrim VR as I only have SSE.įor installation instruction and use see GamerPoets Utube channel here You will need to verify that you can use sseedit for a VR game now thinking on it. You can download it here on nexus at For terminology understanding xedit, sseedit (of which now I am wondering if you need a different one for VR, IDK), or TesVEdit are all referencing the same tool.
Knowing that changes the playing field immensely then.