Fallout 3 ghoul mod

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I've asked timeslip to add support for a few options to change the characters default model so I don't need to use the loader or hex edit the fallout2.exe to do this. I was also thinking giving them a couple of perk levels in toughness some they have a natural damage resistance. So I was also thinking of apon the player transforming from a human into a Mutie that the could receive some bonus hit points,strength and constition points. On a slightly different note, I wanted to beef up the player if they are a mutant, since they are unable to use small guns and melee weapons they should be stronger and such. I didnt think of using a dummy frame for a filler until the script removes it again, thats a good idea. The same would apply to armour as well, for example a super mutant cant use power armour.

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Thanks guys this sounds promising so far.